Once step 1 & 2 is done you can add events at different parts of the game code where some relevant action is happening. The configuration and initialization steps should be called at the beginning of the game for example inside the Creation code of a room. Initialize call will start the SDK and activate the first session. There are 3 phases the SDK will go through:Ĭonfiguration calls configure settings for the SDK and some will not be able to be altered after initialize has been called.
Now we should be ready for adding code to activate the SDK! This is apparently a standard behaviour for all Gamemaker Studio 2 extensions.
The Gamemaker Studio 2 download link can only seen on the marketplace page by users with a paid Gamemaker Studio 2 license.